• Contact Icon
  • Site Map Icon
  • Gallery Icon
  • Jobs Icon

School Libraries

Safe Schools
Login with First 2 letters of your last name + last 5 numbers of your SSN


Web Help Desk

Podcasting Resources

Podcast: A combination of the words "iPod" and "broadcast" and refers to audio files that a listener can subscribe to via the internet. Once the episode is delivered, the subscriber can listen to it on either the computer or an a portable mp3 player (e.g. iPod).

Podcasting: creating a series of audio files and posting them on the internet for listeners to subscribe to and listen to at their convenience.

This page contains the following freely available resources:

Listen to Springfield's Chris Mitchell as he describes his use of digital audio with his ELL science students.

Training Resources

The Garageband tutorials are now located on the Tech Tips pages of the Digital Strategies and Innovation web site.

Return to Top


Instructional Rational

Incorporating podcasting projects into classroom assignments is important because it:

  • Provides an audience for student researched and written materials
  • Allows students to practice their oral reading fluency as they record their own voices
  • Provides authentic learning experiences

Return to Top


Teaching Strategies

Planning is essential in the implementation of a class podcasting project. Consider the four main elements:

  • Preproduction — Radio WillowWeb is our preproduction model
  • RecordingGarageband is used to record podcasts
  • Postproduction — a list of podsafe music can be found here
  • PublishingiWeb is used to publish student work to individual Springfield School District teacher web spaces.

Suggestions for Project Success (PDF file)

Recording Space

One other thing that you will need is a quiet place for students to record their podcasts. Springfield MS students use a podcasting booth to minimize background noise.


When students include music in a podcast or movie that is broadcast on the internet, you will need to follow copyright laws.

  • Motion Media: 10% or up to 3 minutes (whichever is less)
  • Text: 10% or up to 1,000 words (whichever is less)
  • Music/Lyrics: up to 10% but no more than 30 seconds of an individual work

Be sure that any music your students include in their podcasts is copyright free or you have purchased the distribution rights. For more information, see Legal Issues In Creating Your Own Podcast. If you want to use existing materials in a podcast (e.g. music), see the Finding Podsafe Content under Background and Further Resources. This page provides a variety of links to resources that you can legally incorporate into your podcasts. Easy to read resources are available for teachers and students from CyberBee. Teacher Info / Student Information.

Return to Top


  • Dlott, Ann Marie. A (Pod)cast of Thousands. Educational Leadership, v64 n7 p80-82 Apr 2007. Available online
  • Borja, Rhea R. (2005). Podcasting Craze Comes to K-12 Schools. Education Week, Vol. 25 Issue 14, p8-8, 1p, 1bw. Available online

Return to Top

Research Basis

How can digital storytelling help your students? The following information is from the Center for Applied Research in Educational Technology (CARET) web site.

Q: How can technology influence student academic performance?

  • Answer: Technology improves performance when the application provides opportunities for students to design and implement projects that extend the curriculum content being assessed by a particular standardized test.
  • Answer: Technology improves student performance when the application directly supports the curriculum objectives being assessed.

Q: How can technology develop higher order thinking and problem solving?

  • Answer: Technology can enable the development of critical thinking skills when students use technology presentation and communication tools to present, publish, and share results of projects.

Q: How can technology improve student motivation, attitude, and interest in learning?

  • Answer: Technology improves motivation, attitude, and interest when students use technology applications to produce, demonstrate, and share their work with peers, teachers, and parents.

Return to Top

Content Wrapper Bottom